Tuesday, November 21, 2017

Yuk belajar berbisnis

Hai sobat andventura, era saat ini merupakan era konseptual yaitu era / masa orang - orang bekerja dengan kreatifitas. Nggak kreatif nggak bisa kerja lo. Sebelumnya kita sudah mengenal era agraris yaitu era saat orang - orang bekerja dengan mengutamakan keahliannya di bidang bercocok tanam, kemudian ada era industri, dan era teknologi serta yang terakhir muncul era konseptual.

Nah karena hal itu, hari ini saya ingin berbagi bussines plan dari startup yang saya kembangkan nih. mudah - mudahan bisa bermanfaat yak, kalo bingung bisa PM WA.

Tuesday, May 16, 2017

Kumpulan Jurnal dan Buku Digital

Hai sobat adventura, hari ini eike mau share kumpulan jurnal nih, monggo cekidot.
  1. The model for introduction of gamification into e-learning in higher education
  2. Integration of gamification technology in education
  3. Correlation Between Learning Methods – Understanding Degree for Optimization Techniques in Power Systems Courses
  4. Computational Materials Science
  5. E-course Based on the LMS Moodle for English Language Teaching: Development and Implementation of Results
  6. New perspectives about teacher training: conceptual maps used for interactive learning
  7. Results Of Researches On Strategies Of Teaching/Learning/Assessment Based On Interactive Learning Methods
  8. Science and Technology Teachers’ Views of Primary School Science and Technology Curriculum
  9. Correlation Between Learning Methods – Understanding Degree for Optimization Techniques in Power Systems Courses
  10. Application of machine learning methods for the prediction of crystal system of cathode materials in lithium-ion batteries
  11. Infusing Social Emotional Learning into the Teacher Education Curriculum
  12. Training academic library staff using an online learning management system (LMS)
  13. Comparing Elementary Students’ Programming Success based on Programming Environment
  14. A Web Based Management System and its Aplication for Student Design Projects
  15. A Mobile Augmented Reality and Multimedia Application
  16. Students'perspective of Learning Management System: An Empirical Evidence of Technology Acceptance Model in Emerging Countries 
  17. Evaluasi Pelaksanaan Praktik Industri SMK di Yogyakarta
Ini dia kumpulan bukunya

Tata Cara Daftar S2 di UNS

Hello guys, welcome back to my blog.... yeei... Lama tak jumpa kita, biasa anak sibuk, Wkwkwk :D Nah guys kemaren ada yang bilang gini,...